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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/FMaterialXSurfaceShaderAbstract
Description
Set the matching inputs names of a node to correspond to the one used by UE. The matching name is stored under the attribute UE::NewName.
| Name | SetMatchingInputsNames |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h |
| Include Path | #include "MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/MaterialX/MaterialXUtils/MaterialXSurfaceShaderAbstract.cpp |
void SetMatchingInputsNames
(
MaterialX::NodePtr Node
) const
Parameters
| Name | Remarks |
|---|---|
| Node | Look up to all inputs of Node and set the matching name attribute. |