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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Animation > API/Plugins/InterchangeImport/Animation/UInterchangeLevelSequenceFactory
- UInterchangeFactoryBase::SetupObject_GameThread()
- UInterchangeLevelSequenceFactory::SetupObject_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Animation/InterchangeLevelSequenceFactory.h |
| Include | #include "Animation/InterchangeLevelSequenceFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Animation/InterchangeLevelSequenceFactory.cpp |
virtual void SetupObject_GameThread
(
const FSetupObjectParams & Arguments
)
Remarks
Do any UObject setup required before the build and after all dependency UObjects have been imported.
- This function is called when starting the pre-completion task (before asset build is called for the asset).