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API > API/Plugins > API/Plugins/InterchangeImport > API/Plugins/InterchangeImport/Animation > API/Plugins/InterchangeImport/Animation/UInterchangeAnimSequenceFactory
- UInterchangeFactoryBase::BuildObject_GameThread()
- UInterchangeAnimSequenceFactory::BuildObject_GameThread()
References
| Module | InterchangeImport |
| Header | /Engine/Plugins/Interchange/Runtime/Source/Import/Public/Animation/InterchangeAnimSequenceFactory.h |
| Include | #include "Animation/InterchangeAnimSequenceFactory.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Import/Private/Animation/InterchangeAnimSequenceFactory.cpp |
virtual void BuildObject_GameThread
(
const FSetupObjectParams & Arguments,
bool & OutPostEditchangeCalled
)
Remarks
Build the asset if it can be built.
@Param Arguments - The setup object data. @Param OutPostEditchangeCalled - Set it to true if your implementation has called PostEditChange. Set it to false, interchange will call PostEditChange at the end of the import.
-
This function is called when starting the pre-completion task.
-
The default implementation for asset that do not have any build step is to call PostEditChange and set OutPostEditchangeCalled to true.