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API > API/Plugins > API/Plugins/InterchangeFbxParser > API/Plugins/InterchangeFbxParser/FInterchangeFbxParser
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadFbxFile
(
const FString& Filename, |
Parse a file support by the fbx sdk. | InterchangeFbxParser.h | |
void LoadFbxFile
(
const FString& Filename, |
Parse a file support by the fbx sdk. | InterchangeFbxParser.h |
LoadFbxFile(const FString &, const FString &)
Description
Parse a file support by the fbx sdk. It just extract all the fbx node and create a FBaseNodeContainer and dump it in a json file inside the ResultFolder
| Name | LoadFbxFile |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/Fbx/Public/InterchangeFbxParser.h |
| Include Path | #include "InterchangeFbxParser.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Parsers/Fbx/Private/InterchangeFbxParser.cpp |
void LoadFbxFile
(
const FString & Filename,
const FString & ResultFolder
)
Parameters
| Name | Remarks |
|---|---|
| - | Filename is the file that the fbx sdk will read (.fbx or .obj) |
| - | ResultFolder is the folder where we must put any result file |
LoadFbxFile(const FString &, UInterchangeBaseNodeContainer &)
Description
Parse a file support by the fbx sdk. It just extract all the fbx node and create a FBaseNodeContainer and dump it in a json file inside the ResultFolder
| Name | LoadFbxFile |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/Parsers/Fbx/Public/InterchangeFbxParser.h |
| Include Path | #include "InterchangeFbxParser.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/Parsers/Fbx/Private/InterchangeFbxParser.cpp |
void LoadFbxFile
(
const FString & Filename,
UInterchangeBaseNodeContainer & BaseNodecontainer
)
Parameters
| Name | Remarks |
|---|---|
| - | Filename is the file that the fbx sdk will read (.fbx or .obj) |
| - | BaseNodecontainer is the container of the scene graph |