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API > API/Plugins > API/Plugins/InterchangeFactoryNodes > API/Plugins/InterchangeFactoryNodes/UInterchangeTexture2DFactoryNode
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeTexture2DFactoryNode.h |
| Include | #include "InterchangeTexture2DFactoryNode.h" |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | Texture | UDIMs")
TMap < int32 , FString > GetSourceBlocks() const
Remarks
UDIMs begin here UDIM base textures use a different model for the source data. Get the source blocks for the texture. If the map is empty, the texture is imported as a normal texture using the payload key.