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API > API/Plugins > API/Plugins/InterchangeFactoryNodes > API/Plugins/InterchangeFactoryNodes/UInterchangeSkeletalMeshLodDataN-
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshLodDataNode.h |
| Include | #include "InterchangeSkeletalMeshLodDataNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Private/InterchangeSkeletalMeshLodDataNode.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Interchange &124; Node &124; SkeletalMeshLodData"&41;
void GetMeshUids
&40;
TArray< FString > & OutMeshNames
&41; const
Remarks
Query all mesh geometry this LOD will be made of. Mesh uids can be either a scene or a mesh node. If its a scene it mean we want the mesh factory to bake the geo payload with the global transform of the scene node.