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API > API/Plugins > API/Plugins/InterchangeFactoryNodes > API/Plugins/InterchangeFactoryNodes/UInterchangeSkeletalMeshFactoryN-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AppendAssetRegistryTags
(
FAssetRegistryTagsContext Context |
The skeletal mesh thumbnail can have an overlay if the last reimport was geometry only. | InterchangeSkeletalMeshFactoryNode.h | |
virtual void AppendAssetRegistryTags
(
TArray< FAssetRegistryTag >& OutTags |
InterchangeSkeletalMeshFactoryNode.h |
AppendAssetRegistryTags(FAssetRegistryTagsContext)
Description
The skeletal mesh thumbnail can have an overlay if the last reimport was geometry only. This thumbnail overlay feature uses the metadata to find out if the last import was geometry only.
| Name | AppendAssetRegistryTags |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshFactoryNode.h |
| Include Path | #include "InterchangeSkeletalMeshFactoryNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Private/InterchangeSkeletalMeshFactoryNode.cpp |
virtual void AppendAssetRegistryTags
(
FAssetRegistryTagsContext Context
) const
AppendAssetRegistryTags(TArray< FAssetRegistryTag > &)
| Name | AppendAssetRegistryTags |
| Type | function |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeSkeletalMeshFactoryNode.h |
| Include Path | #include "InterchangeSkeletalMeshFactoryNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Private/InterchangeSkeletalMeshFactoryNode.cpp |
virtual void AppendAssetRegistryTags
(
TArray < FAssetRegistryTag > & OutTags
) const