Navigation
API > API/Plugins > API/Plugins/InterchangeFactoryNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeFactoryBaseNode
- UInterchangePhysicsAssetFactoryNode
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangePhysicsAssetFactoryNode.h |
| Include | #include "InterchangePhysicsAssetFactoryNode.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangePhysicsAssetFactoryNode : public UInterchangeFactoryBaseNode
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsNodeClassInitialized |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetCustomSkeletalMeshUid
(
FString& AttributeValue |
Get the Skeletal Mesh asset UID used to create the data in the post-pipeline step. | |
| void | InitializePhysicsAssetNode
(
const FString& UniqueID, |
Initialize node data. | |
| bool | SetCustomSkeletalMeshUid
(
const FString& AttributeValue |
Set the Skeletal Mesh asset UID used to create the data in the post-pipeline step. |
Overridden from UInterchangeFactoryBaseNode
| Type | Name | Description | |
|---|---|---|---|
| UClass * | Get the class this node creates. |
Overridden from UInterchangeBaseNode
| Type | Name | Description | |
|---|---|---|---|
| FGuid | GetHash () |
Return an FGuid built from the FSHA1 of all the attribute data contained in the node. | |
| FString | GetTypeName () |
Return the node type name of the class. This is used when reporting errors. | |
| bool | ShouldHideAttribute
(
const UE::Interchange::FAttributeKey& NodeAttributeKey |
UI that inspects node attributes calls this to display or hide an attribute. |