Navigation
API > API/Plugins > API/Plugins/InterchangeFactoryNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UInterchangeBaseNode
- UInterchangeFactoryBaseNode
- UInterchangeActorFactoryNode
- UInterchangeMeshActorFactoryNode
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeMeshActorFactoryNode.h |
| Include | #include "InterchangeMeshActorFactoryNode.h" |
Syntax
UCLASS&40;BlueprintType, Experimental&41;
class UInterchangeMeshActorFactoryNode : public UInterchangeActorFactoryNode
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetCustomAnimationAssetUidToPlay
(
FString& AttributeValue |
Get the Animation Asset To Play by this Scene Node. | |
| void | GetSlotMaterialDependencies
(
TMap< FString, FString >& OutMaterialDependencies |
Allow to retrieve the correspondence table between slot names and assigned materials for this object. | |
| bool | GetSlotMaterialDependencyUid
(
const FString& SlotName, |
Allow to retrieve one Material dependency for a given slot of this object. | |
| bool | RemoveSlotMaterialDependencyUid
(
const FString& SlotName |
Remove the Material dependency associated with the given slot name from this object. | |
| bool | SetCustomAnimationAssetUidToPlay
(
const FString& AttributeValue |
Set the Animation Asset To Play by this Scene Node. | |
| bool | SetSlotMaterialDependencyUid
(
const FString& SlotName, |
Add one Material dependency to a specific slot name of this object. |