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Describes a reference to an existing (as in, not imported) material. Note that the material is referenced via the UInterchangeFactoryBaseNode::CustomReferenceObject member.
The idea is that mesh / actor factory nodes can reference one of these nodes as a slot dependency, and Interchange will assign that existing material to the corresponding slot during import
| Name | UInterchangeMaterialReferenceFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeMaterialFactoryNode.h |
| Include Path | #include "InterchangeMaterialFactoryNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeMaterialReferenceFactoryNode : public UInterchangeBaseMaterialFactoryNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeBaseMaterialFactoryNode → UInterchangeMaterialReferenceFactoryNode
Functions
Public
Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
InterchangeMaterialFactoryNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
InterchangeMaterialFactoryNode.h |