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API > API/Plugins > API/Plugins/InterchangeFactoryNodes
| Name | UInterchangeLevelFactoryNode |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeLevelFactoryNode.h |
| Include Path | #include "InterchangeLevelFactoryNode.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UInterchangeLevelFactoryNode : public UInterchangeFactoryBaseNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangeBaseNode → UInterchangeFactoryBaseNode → UInterchangeLevelFactoryNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInterchangeLevelFactoryNode() |
InterchangeLevelFactoryNode.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomActorFactoryNodeUids | UE::Interchange::TArrayAttributeHelper< FString > | InterchangeLevelFactoryNode.h | ||
| Macro_CustomCreateWorldPartitionLevelKey | const UE::Interchange::FAttributeKey | InterchangeLevelFactoryNode.h | ||
| Macro_CustomParentLevelReferenceKey | const UE::Interchange::FAttributeKey | InterchangeLevelFactoryNode.h | ||
| Macro_CustomSceneImportAssetFactoryNodeUidKey | const UE::Interchange::FAttributeKey | InterchangeLevelFactoryNode.h | ||
| Macro_CustomShouldCreateLevelKey | const UE::Interchange::FAttributeKey | InterchangeLevelFactoryNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AddCustomActorFactoryNodeUid
(
const FString& ActorFactoryNodeUid |
Add one actor factory node unique id to this object. | InterchangeLevelFactoryNode.h |
|
void GetCustomActorFactoryNodeUid
(
const int32 Index, |
This function allow to retrieve one actor factory node unique id for this object. | InterchangeLevelFactoryNode.h |
|
int32 GetCustomActorFactoryNodeUidCount() |
This function allow to retrieve the number of track dependencies for this object. | InterchangeLevelFactoryNode.h |
|
| This function allow to retrieve all actor factory node unique id for this object. | InterchangeLevelFactoryNode.h |
|
|
bool GetCustomCreateWorldPartitionLevel
(
bool& AttributeValue |
If true, created world partition level. | InterchangeLevelFactoryNode.h |
|
bool GetCustomSceneImportAssetFactoryNodeUid
(
FString& AttributeValue |
Get the actor factory node unique id that hold the re-import data. | InterchangeLevelFactoryNode.h |
|
bool GetCustomShouldCreateLevel
(
bool& AttributeValue |
Get actors bounding box. | InterchangeLevelFactoryNode.h |
|
bool RemoveCustomActorFactoryNodeUid
(
const FString& ActorFactoryNodeUid |
Remove one actor factory node unique id from this object. | InterchangeLevelFactoryNode.h |
|
bool SetCustomCreateWorldPartitionLevel
(
const bool& AttributeValue |
If true, created world partition level. | InterchangeLevelFactoryNode.h |
|
bool SetCustomSceneImportAssetFactoryNodeUid
(
const FString& AttributeValue |
Set the actor factory node unique id that hold the re-import data. | InterchangeLevelFactoryNode.h |
|
bool SetCustomShouldCreateLevel
(
const bool& AttributeValue |
Set actors bounding box. | InterchangeLevelFactoryNode.h |
|
Overridden from UInterchangeFactoryBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UClass * GetObjectClass() |
Get the class this node want to create | InterchangeLevelFactoryNode.h |
Overridden from UInterchangeBaseNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetTypeName() |
Return the node type name of the class, we use this when reporting errors | InterchangeLevelFactoryNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FStringView StaticAssetTypeName() |
InterchangeLevelFactoryNode.h |