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API > API/Plugins > API/Plugins/InterchangeFactoryNodes > API/Plugins/InterchangeFactoryNodes/UInterchangeAnimSequenceFactoryN-
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h |
| Include | #include "InterchangeAnimSequenceFactoryNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Private/InterchangeAnimSequenceFactoryNode.cpp |
UFUNCTION (BlueprintCallable, Category="Interchange | Node | AnimSequence")
bool SetCustomSkeletonSoftObjectPath
(
const FSoftObjectPath & AttributeValue
)
Remarks
Set the optional existing USkeleton this animation must use. If this attribute is set and the skeleton is valid, the AnimSequence factory uses this skeleton instead of the one imported from GetCustomSkeletonFactoryNodeUid. Pipelines set this attribute when the user wants to specify an existing skeleton.