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API > API/Plugins > API/Plugins/InterchangeFactoryNodes > API/Plugins/InterchangeFactoryNodes/UInterchangeAnimSequenceFactoryN-
References
| Module | InterchangeFactoryNodes |
| Header | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Public/InterchangeAnimSequenceFactoryNode.h |
| Include | #include "InterchangeAnimSequenceFactoryNode.h" |
| Source | /Engine/Plugins/Interchange/Runtime/Source/FactoryNodes/Private/InterchangeAnimSequenceFactoryNode.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"Interchange &124; Node &124; AnimSequence"&41;
bool GetCustomImportBoneTracks
&40;
bool & AttributeValue
&41; const
Remarks
Get the import bone tracks state. The attribute will be true if we need to import bone tracks. False if we do not import bone tracks.
Note - Return false if the attribute is not set. Return true if the attribute exist and can be query.