Navigation
API > API/Plugins > API/Plugins/InterchangeEditorPipelines
This pipeline is the generic pipeline option for all types of meshes. It should be called before specialized mesh pipelines like the generic static mesh or skeletal mesh pipelines. All import options that are shared between mesh types should be added here.
UPROPERTY possible meta values: @meta ImportOnly - Boolean. The property is used only for import, not for reimport. Cannot be mixed with ReimportOnly. @meta ReimportOnly - Boolean. The property is used only for reimport, not for import. Cannot be mixed with ImportOnly. @meta MeshType - String. The property is for static mesh or skeletal mesh or both. If not specified, it will apply to all mesh types.
| Name | UInterchangeGraphInspectorPipeline |
| Type | class |
| Header File | /Engine/Plugins/Interchange/Editor/Source/Pipelines/Public/InterchangeGraphInspectorPipeline.h |
| Include Path | #include "InterchangeGraphInspectorPipeline.h" |
Syntax
UCLASS (BlueprintType)
class UInterchangeGraphInspectorPipeline : public UInterchangePipelineBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UInterchangePipelineBase → UInterchangeGraphInspectorPipeline
Functions
Public
Overridden from UInterchangePipelineBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SupportReimport () |
END Pre import pipeline properties. | InterchangeGraphInspectorPipeline.h |
Protected
Overridden from UInterchangePipelineBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanExecuteOnAnyThread
(
EInterchangePipelineTask PipelineTask |
InterchangeGraphInspectorPipeline.h | ||
virtual void ExecutePipeline
(
UInterchangeBaseNodeContainer* BaseNodeContainer, |
InterchangeGraphInspectorPipeline.h |