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API > API/Plugins > API/Plugins/InterchangeEditorPipelines > API/Plugins/InterchangeEditorPipelines/UInterchangeGraphInspectorPipeli-
- UInterchangePipelineBase::ExecutePipeline()
- UInterchangeGraphInspectorPipeline::ExecutePipeline()
References
| Module | InterchangeEditorPipelines |
| Header | /Engine/Plugins/Interchange/Editor/Source/Pipelines/Public/InterchangeGraphInspectorPipeline.h |
| Include | #include "InterchangeGraphInspectorPipeline.h" |
| Source | /Engine/Plugins/Interchange/Editor/Source/Pipelines/Private/InterchangeGraphInspectorPipeline.cpp |
virtual void ExecutePipeline
&40;
UInterchangeBaseNodeContainer &42; BaseNodeContainer,
const TArray< UInterchangeSourceData &42; > & SourceDatas
&41;
Remarks
This function is called after the translation is done. It should create any factory node representing unreal assets to be imported by the factories