Navigation
API > API/Plugins > API/Plugins/InteractableInterface
| Name | UInteractionInstigatorComponent |
| Type | class |
| Header File | /Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Public/InteractionInstigatorComponent.h |
| Include Path | #include "InteractionInstigatorComponent.h" |
Syntax
UCLASS (Blueprintable, ClassGroup=Gameplay, Meta=(BlueprintSpawnableComponent),
HideCategories=(Activation, AssetUserData, Collision))
class UInteractionInstigatorComponent :
public UActorComponent ,
public IInteractableInstigator
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → UInteractionInstigatorComponent
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInteractionInstigatorComponent
(
const FObjectInitializer& ObjectInitializer |
InteractionInstigatorComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AttemptToBeginInteractions
(
const TArray< TScriptInterface< IInteractionTarget > >& TargetsToInteractWith |
Attempts to begin interacting with the given array of targets | InteractionInstigatorComponent.h |
|
Protected
Overridden from IInteractableInstigator
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnAttemptToBeginInteractions
(
const TArray< TScriptInterface< IInteractionTarget > >& TargetsToInteractWith |
InteractionInstigatorComponent.h |