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API > API/Plugins > API/Plugins/InteractableInterface > API/Plugins/InteractableInterface/UGameplayAbility_Interact
Description
Update the available interactions that this ability can trigger. This is normally populated via an async task running in the ability blueprint to gather nearby targets.
| Name | UpdateInteractions |
| Type | function |
| Header File | /Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Public/InteractionTask_WaitForTargets.h |
| Include Path | #include "InteractionTask_WaitForTargets.h" |
| Source | /Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Private/InteractionTask_WaitForTargets.cpp |
UFUNCTION (BlueprintCallable, Category="Interactions")
void UpdateInteractions
(
const TArray < TScriptInterface < IInteractionTarget > > & AvailableTargets
)