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API > API/Plugins > API/Plugins/InteractableInterface > API/Plugins/InteractableInterface/UAbilityTask_GrantNearbyInteract-
Description
Wait until an overlap occurs. This will need to be better fleshed out so we can specify game specific collision requirements
| Name | GrantAbilitiesForNearbyInteractionData |
| Type | function |
| Header File | /Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Public/InteractionTask_WaitForTargets.h |
| Include Path | #include "InteractionTask_WaitForTargets.h" |
| Source | /Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Private/InteractionTask_WaitForTargets.cpp |
UFUNCTION (BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_GrantNearbyInteractionData * GrantAbilitiesForNearbyInteractionData
(
UGameplayAbility * OwningAbility,
ECollisionChannel TraceChannel,
float InteractionScanRange,
float InteractionScanRate
)