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A struct that will be populated with all the available interaction options for a given target.
These query results are populated by Interaction Targets. Each target may have multiple configurations on it (i.e. a bench with two seats, or a car with 4 doors to open)
| Name | FInteractionQueryResults |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Public/InteractionTypes.h |
| Include Path | #include "InteractionTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FInteractionQueryResults
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AvailableInteractions | TArray< FInstancedStruct > | Array of available interactions that can be started. | InteractionTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Resets the values of this query results to be empty. | InteractionTypes.h |
See Also
- IInteractionTarget::GetTargetConfiguration