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The context of a given interaction query. This holds some state about what is currently querying for intractable objects and will allow you to specify some specific game state around each interaction.
| Name | FInteractionContext |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/InteractionInterface/Source/InteractableInterface/Public/InteractionTypes.h |
| Include Path | #include "InteractionTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FInteractionContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ContextData | FInstancedStruct | Data about this specific interaction query | InteractionTypes.h |
|
| Target | TScriptInterface< IInteractionTarget > | The interactable target that should be used | InteractionTypes.h |
|
See Also
- IInteractionTarget::BeginInteraction