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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UServerInstancedActorsSpawnerSub-
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/ServerInstancedActorsSpawnerSubsystem.h |
| Include | #include "ServerInstancedActorsSpawnerSubsystem.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/ServerInstancedActorsSpawnerSubsystem.cpp |
void OnInstancedActorComponentInitialize
(
UInstancedActorsComponent & InstancedActorComponent
) const
Remarks
Called by UInstancedActorsComponent::InitializeComponent to provide an opportunity, before BeginPlay, to catch Instanced Actors we're spawning, to set their FMassEntityHandle association.