Navigation
API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsVisualizationSwi-
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsVisualizationSwitcherProcessor.h |
| Include | #include "InstancedActorsVisualizationSwitcherProcessor.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsVisualizationSwitcherProcessor.cpp |
static void SwitchEntityMeshDesc
(
FMassInstancedStaticMeshInfoArrayView & ISMInfosView,
FMassRepresentationFragment & RepresentationFragment,
FMassEntityHandle EntityHandle,
FStaticMeshInstanceVisualizationDescHandle NewStaticMeshDescHandle
)
Remarks
Switch EntityHandle to NewStaticMeshDescHandle by removing any current / previous ISMC instances for the current StaticMeshDescIHandle and setting RepresentationFragment.PrevRepresentation = EMassRepresentationType::None to let the subsequent UMassStationaryISMSwitcherProcessor see that a new isntance needs to be added for the now set NewStaticMeshDescHandle