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API > API/Plugins > API/Plugins/InstancedActors
| Name | UInstancedActorsStationaryLODBatchProcessor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsStationaryLODBatchProcessor.h |
| Include Path | #include "InstancedActorsStationaryLODBatchProcessor.h" |
Syntax
UCLASS ()
class UInstancedActorsStationaryLODBatchProcessor : public UMassProcessor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMassProcessor → UInstancedActorsStationaryLODBatchProcessor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UInstancedActorsStationaryLODBatchProcessor() |
InstancedActorsStationaryLODBatchProcessor.h |
Functions
Public
Protected
Overridden from UMassProcessor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ConfigureQueries
(
const TSharedRef< FMassEntityManager >& EntityManager |
InstancedActorsStationaryLODBatchProcessor.h | ||
virtual void Execute
(
FMassEntityManager& EntityManager, |
InstancedActorsStationaryLODBatchProcessor.h | ||
virtual bool ShouldAllowQueryBasedPruning
(
const bool bRuntimeMode |
InstancedActorsStationaryLODBatchProcessor.h |