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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsModifierVolumeCo-
- UActorComponent::BeginPlay()
- UPrimitiveComponent::BeginPlay()
- UInstancedActorsModifierVolumeComponent::BeginPlay()
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsModifierVolumeComponent.h |
| Include | #include "InstancedActorsModifierVolumeComponent.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsModifierVolumeComponent.cpp |
virtual void BeginPlay()
Remarks
Used to detach physics objects before simulation begins. This is needed because at runtime we can't have simulated objects inside the attachment hierarchy