Navigation
API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsData
Syntax
UPROPERTY ()
TArray < FTransform > InstanceTransforms
Remarks
Void UInstancedActorsData::AddReferencedObjects(UObject* InThis, FReferenceCollector& Collector) { Super::AddReferencedObjects(InThis, Collector);
const UInstancedActorsData* Data = Cast
Per-instance transforms. This essentially forms the 'instance list' until Entities are spawned from this. Note: This list can contain invalid 'removed' entries with 0'd values which will be skipped by UInstancedActorsInitializerProcessor