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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsData
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsData.h |
| Include | #include "InstancedActorsData.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsData.cpp |
void DespawnEntities()
Remarks
Called early in AInstancedActorsManager::EndPlay to reconstruct cooked data state from runtime Mass entities as best we can, then despawn all Mass entities and reset any other runtime instance data