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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsData
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsData.h |
| Include | #include "InstancedActorsData.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsData.cpp |
void ClearReplicatedActor
(
FInstancedActorsInstanceIndex Instance,
AActor & ExpectedActor
)
Remarks
Called in UInstancedActorsComponent::EndPlay on clients to clear / unset the current actor for Instance's mass entity. As we set bForceActorRepresentationWhileAvailable in UInstancedActorsVisualizationTrait this then allows the natural WantedRepresentationType (ISMC) to restore