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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsComponent
Description
Called on ActorClass CDO components for clients & servers during UInstancedActorsData::CreateEntityTemplate to provide UInstancedActorsComponent's an opportunity to extend Mass entity default fragments.
Called after ModifyMassEntityConfig, once the entity config has been resolved to a template using GetOrCreateEntityTemplate and copied to a transient FMassEntityTemplateData (InOutMassEntityTemplateData) for further modification.
| Name | ModifyMassEntityTemplate |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsComponent.h |
| Include Path | #include "InstancedActorsComponent.h" |
virtual void ModifyMassEntityTemplate
(
FMassEntityManager & InMassEntityManager,
UInstancedActorsData * InstancedActorData,
FMassEntityTemplateData & InOutMassEntityTemplateData
) const
Parameters
| Name | Remarks |
|---|---|
| InMassEntityManager | The MassEntityManager to use for shared fragment registration etc |
| InstancedActorData | The instance data the mass entity config will be used to spawn entities for. This component will be a default constructed component in InstancedActorData.ActorClass. |
| InOutMassEntityTemplateData | The Mass Entity Template to modify, e.g: via InOutMassEntityTemplateData.AddFragment etc |