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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/UInstancedActorsComponent
Description
Handle to this Instanced Actor's Mass Entity, if this components Actor owner was spawned by the Instanced Actor system, invalid handle otherwise. On servers, MassEntityHandle will be set in UInstancedActorsComponent::InitializeComponent (before component BeginPlay) On clients, MassEntityHandle will be set after component BeginPlay.
| Name | GetMassEntityHandle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsComponent.h |
| Include Path | #include "InstancedActorsComponent.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsComponent.cpp |
FMassEntityHandle GetMassEntityHandle() const