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API > API/Plugins > API/Plugins/InstancedActors
Inheritance Hierarchy
- FMassBatchedCommand
- FMassBatchedEntityCommand
- FMassCommandAddFragmentInstances
- FMassCommandAddFragmentInstancesAndResaveIAPersistence
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsCommands.h |
| Include | #include "InstancedActorsCommands.h" |
Syntax
template<typename TManagerType, typename ... TOthers>
struct FMassCommandAddFragmentInstancesAndResaveIAPersistence : public FMassCommandAddFragmentInstances< TOthers... >
Remarks
Note: TManagerType is always expected to be AInstancedActorsManager, but is declared as template's param to maintain uniform command adding interface via FMassCommandBuffer.PushCommand.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSet< TObjectPtr< AInstancedActorsManager > > | ManagersToResave |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Add
(
FMassEntityHandle Entity, |
Overridden from FMassBatchedCommand
| Type | Name | Description | |
|---|---|---|---|
| void | Execute
(
FMassEntityManager& System |
||
| SIZE_T | |||
| void | Reset () |
Typedefs
| Name | Description |
|---|---|
| Super |