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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/FInstancedActorsIterationContext > API/Plugins/InstancedActors/FInstancedActorsIterationContext/RemoveAllInstanc-_2
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsIteration.h |
| Include | #include "InstancedActorsIteration.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsIteration.cpp |
void RemoveAllInstancesDeferred
(
UInstancedActorsData & InstanceData
)
Remarks
Safely marks all instances in InstanceData for destruction at the end of iteration, to ensure iteration order isn't affected. Note: These deletions will NOT be be persisted as if a player had performed them, rather the deletions will make it as if the items were never present. Note: This is safe to call before entity spawning as source instance data will simply be invalidated, preventing later entity spawning.