Navigation
API > API/Plugins > API/Plugins/InstancedActors
This type is only valid to be used with the instance of UInstancedActorsData it applies to.
| Name | FInstancedActorsInstanceIndex |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsIndex.h |
| Include Path | #include "InstancedActorsIndex.h" |
Syntax
USTRUCT ()
struct FInstancedActorsInstanceIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| InstancedActorsIndex.h | |||
FInstancedActorsInstanceIndex
(
const int32 InIndex |
InstancedActorsIndex.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| InstanceIndexBits | int32 | InstancedActorsIndex.h | |
| InstanceIndexMask | int32 | InstancedActorsIndex.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | uint16 | Stable(consistent between client and server) instance index into UInstancedActorsData | InstancedActorsIndex.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FString GetDebugName() |
Returns a string suitable for debug logging to identify this instance. | InstancedActorsIndex.h | |
int32 GetIndex() |
InstancedActorsIndex.h | ||
bool IsValid() |
InstancedActorsIndex.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static int32 BuildCompositeIndex
(
const uint16 InstanceDataID, |
InstancedActorsIndex.h | ||
static int32 ExtractInstanceDataID
(
const int32 CompositeIndex |
InstancedActorsIndex.h | ||
static int32 ExtractInternalInstanceIndex
(
const int32 CompositeIndex |
InstancedActorsIndex.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FInstancedActorsInstanceIndex& |
InstancedActorsIndex.h |