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API > API/Plugins > API/Plugins/InstancedActors
Note that we don't really need this type to be a shared fragment. It's used to create FSharedStructs pointing at UInstancedActorsData and this data is fetched from MassEntityManager by UInstancedActorsStationaryLODBatchProcessor.
| Name | FInstancedActorsDataSharedFragment |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsTypes.h |
| Include Path | #include "InstancedActorsTypes.h" |
Syntax
USTRUCT ()
struct FInstancedActorsDataSharedFragment : public FMassSharedFragment
Inheritance Hierarchy
- FMassSharedFragment → FInstancedActorsDataSharedFragment
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BulkLOD | EInstancedActorsBulkLOD | InstancedActorsTypes.h | ||
| InstanceData | TWeakObjectPtr< UInstancedActorsData > | InstancedActorsTypes.h |
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| LastTickTime | double | InstancedActorsTypes.h |