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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/AInstancedActorsManager
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsManager.h |
| Include | #include "InstancedActorsManager.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsManager.cpp |
void RuntimeRemoveAllInstances()
Remarks
Removes all instances as if they were never present i.e: these removals are not persisted as if made by a player. Prior to entity spawning this simply invalidates InstanceTransforms entries, post entity spawning this destroys spawned entities.
Note: Any RuntimeRemoveInstances that have already been removed are safely skipped.