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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/AInstancedActorsManager
Description
Adds modifiers already registered with InInstancedActorSubsystem and either calls InitializeModifyAndSpawnEntities to spawn entities immediately, or schedules deferred call by InInstancedActorSubsystem if IA.DeferSpawnEntities is enabled. Called either in BeginPlay if InInstancedActorSubsystem was already initialized or latently once it is, in UInstancedActorsSubsystem::Initialize
| Name | OnAddedToSubsystem |
| Type | function |
| Header File | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsManager.h |
| Include Path | #include "InstancedActorsManager.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsManager.cpp |
void OnAddedToSubsystem
(
UInstancedActorsSubsystem & InInstancedActorSubsystem,
FInstancedActorsManagerHandle InManagerHandle
)