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API > API/Plugins > API/Plugins/InstancedActors > API/Plugins/InstancedActors/AInstancedActorsManager
References
| Module | InstancedActors |
| Header | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Public/InstancedActorsManager.h |
| Include | #include "InstancedActorsManager.h" |
| Source | /Engine/Plugins/Runtime/InstancedActors/Source/InstancedActors/Private/InstancedActorsManager.cpp |
void OnAddedToSubsystem
(
UInstancedActorsSubsystem & InInstancedActorSubsystem,
FInstancedActorsManagerHandle InManagerHandle
)
Remarks
Adds modifiers already registered with InInstancedActorSubsystem and either calls InitializeModifyAndSpawnEntities to spawn entities immediately, or schedules deferred call by InInstancedActorSubsystem if IA.DeferSpawnEntities is enabled. Called either in BeginPlay if InInstancedActorSubsystem was already initialized or latently once it is, in UInstancedActorsSubsystem::Initialize