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Unreal Engine C++ API Reference > Plugins > InputEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- UInputAction_Factory
References
Module | InputEditor |
Header | /Engine/Plugins/EnhancedInput/Source/InputEditor/Public/InputEditorModule.h |
Include | #include "InputEditorModule.h" |
Syntax
UCLASS&40;&41;
class UInputAction_Factory : public UFactory
Variables
Type | Name | Description | |
---|---|---|---|
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TSubclassOf< UInputAction > | InputActionClass |
Constructors
Type | Name | Description | |
---|---|---|---|
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UInputAction_Factory
(
const FObjectInitializer& ObjectInitializer |
Overridden from UFactory
Type | Name | Description | |
---|---|---|---|
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bool | Opens a dialog to configure the factory properties. | |
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UObject * | FactoryCreateNew
(
UClass* InClass, |
Create a new object by class. |