Navigation
API > API/Plugins > API/Plugins/InputEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UDeveloperSettingsBackedByCVars
- UEnhancedInputEditorSettings
References
| Module | InputEditor |
| Header | /Engine/Plugins/EnhancedInput/Source/InputEditor/Public/EnhancedInputEditorSettings.h |
| Include | #include "EnhancedInputEditorSettings.h" |
Syntax
UCLASS&40;Config&61;EditorPerProjectUserSettings, Meta&61;&40;DisplayName&61;"Enhanced Input Editor Settings"&41;&41;
class UEnhancedInputEditorSettings : public UDeveloperSettingsBackedByCVars
Remarks
A collection of useful individual user settings when using the EnhancedInputEditorSubsystem.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bAutomaticallyStartConsumingInput | If true, then the UEnhancedInputEditorSubsystem will be started when it is initalized | |
| uint8: 1 | bLogAllInput | If true then the Enhanced Input Editor subsystem will log all input that is being processed by it (keypresses, analog values, etc) Note: This can produce A LOT of logs, so only use this if you are debugging something. | |
| uint8 | VisibleEventPinsByDefault | A bitmask of what event pins are visible when you place an Input Action event node in blueprints. |
Constructors
| Type | Name | Description | |
|---|---|---|---|