Navigation
API > API/Plugins > API/Plugins/InputEditor
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UEnhancedInputEditorProjectSettings
References
| Module | InputEditor |
| Header | /Engine/Plugins/EnhancedInput/Source/InputEditor/Public/EnhancedInputEditorSettings.h |
| Include | #include "EnhancedInputEditorSettings.h" |
Syntax
UCLASS&40;Config&61;Input, defaultconfig, Meta&61;&40;DisplayName&61;"Enhanced Input &40;Editor Only&41;"&41;&41;
class UEnhancedInputEditorProjectSettings : public UDeveloperSettings
Remarks
Settings for the Enhanced Input Editor Subsystem that are persistent between a project's users
Variables
| Type | Name | Description | |
|---|---|---|---|
| TSoftClassPtr< UEnhancedPlayerInput > | DefaultEditorInputClass | The default player input class that the Enhanced Input Editor subsystem will use. | |
| TArray< FDefaultContextSetting > | DefaultMappingContexts | Array of any input mapping contexts that you want to always be applied to the Enhanced Input Editor Subsystem. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UEnhancedInputEditorProjectSettings
(
const FObjectInitializer& Initializer |