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| Name | FEnhancedInputPlayerMappableNameValidator |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/InputEditor/Public/EnhancedInputPlayerMappableNameValidator.h |
| Include Path | #include "EnhancedInputPlayerMappableNameValidator.h" |
Syntax
class FEnhancedInputPlayerMappableNameValidator : public FStringSetNameValidator
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FEnhancedInputPlayerMappableNameValidator
(
FName InExistingName |
EnhancedInputPlayerMappableNameValidator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual EValidatorResult IsValid
(
const FString& Name, |
EnhancedInputPlayerMappableNameValidator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText GetErrorText
(
const FString& Name, |
If the error code is EValidatorResult::AlreadyInUse, this returns special error text that says what asset is using the name. | EnhancedInputPlayerMappableNameValidator.h |