Navigation
API > API/Plugins > API/Plugins/InputDebuggingEditor
| Name | FInputDebuggingEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Runtime/InputDebugging/Source/InputDebuggingEditor/Public/InputDebuggingEditorModule.h |
| Include Path | #include "InputDebuggingEditorModule.h" |
Syntax
class FInputDebuggingEditorModule : public IModuleInterface
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| StyleSet | TSharedPtr< FSlateStyleSet > | A custom slate style for input debugging related things | InputDebuggingEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ShutdownModule() |
InputDebuggingEditorModule.h | ||
virtual void StartupModule() |
IModuleInterface implementation | InputDebuggingEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FText & ConnectionStateToText
(
const EInputDeviceConnectionState NewConnectionState |
Returns an FText label for the given input device connection state | InputDebuggingEditorModule.h |