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API > API/Plugins > API/Plugins/InputBlueprintNodes
| Name | UK2Node_GetInputActionValue |
| Type | class |
| Header File | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h |
| Include Path | #include "K2Node_GetInputActionValue.h" |
Syntax
UCLASS (MinimalAPI, Meta=(Keywords="Get, Input"))
class UK2Node_GetInputActionValue : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_GetInputActionValue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_GetInputActionValue
(
const FObjectInitializer& ObjectInitializer |
K2Node_GetInputActionValue.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputAction | TObjectPtr< const UInputAction > | K2Node_GetInputActionValue.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitle | FNodeTextCache | K2Node_GetInputActionValue.h | ||
| CachedTooltip | FNodeTextCache | Constructing FText strings can be costly, so we cache the node's title/tooltip | K2Node_GetInputActionValue.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_GetInputActionValue.h | ||
virtual void ExpandNode
(
FKismetCompilerContext& CompilerContext, |
K2Node_GetInputActionValue.h | ||
virtual UObject * GetJumpTargetForDoubleClick() |
K2Node_GetInputActionValue.h | ||
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
K2Node_GetInputActionValue.h | ||
virtual FText GetMenuCategory() |
K2Node_GetInputActionValue.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_GetInputActionValue.h | ||
virtual FBlueprintNodeSignature GetSignature() |
K2Node_GetInputActionValue.h | ||
virtual FText GetTooltipText() |
K2Node_GetInputActionValue.h | ||
void Initialize
(
const UInputAction* Action |
K2Node_GetInputActionValue.h | ||
virtual bool IsCompatibleWithGraph
(
UEdGraph const* Graph |
K2Node_GetInputActionValue.h | ||
virtual bool IsNodePure() |
K2Node_GetInputActionValue.h | ||
virtual void JumpToDefinition() |
K2Node_GetInputActionValue.h | ||
virtual bool ShouldShowNodeProperties() |
K2Node_GetInputActionValue.h | ||
virtual void ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
K2Node_GetInputActionValue.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetValueCategory
(
const UInputAction* InputAction |
Auto pin generation helpers. | K2Node_GetInputActionValue.h | |
static FName GetValueSubCategory
(
const UInputAction* InputAction |
K2Node_GetInputActionValue.h | ||
static UScriptStruct * GetValueSubCategoryObject
(
const UInputAction* InputAction |
K2Node_GetInputActionValue.h |