Navigation
API > API/Plugins > API/Plugins/InputBlueprintNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_GetInputActionValue
References
| Module | InputBlueprintNodes |
| Header | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h |
| Include | #include "K2Node_GetInputActionValue.h" |
Syntax
UCLASS&40;MinimalAPI, Meta&61;&40;Keywords&61;"Get, Input"&41;&41;
class UK2Node_GetInputActionValue : public UK2Node
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< const UInputAction > | InputAction |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_GetInputActionValue
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | GetValueCategory
(
const UInputAction* InputAction |
Auto pin generation helpers. | |
| FName | GetValueSubCategory
(
const UInputAction* InputAction |
||
| UScriptStruct * | GetValueSubCategoryObject
(
const UInputAction* InputAction |
||
| void | Initialize
(
const UInputAction* Action |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. | |
| bool | IsNodePure () |
Returns whether this node is considered 'pure' by the compiler | |
| bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node | ||
| bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
Determine if a node of this type can be created for the specified graph. | |
| void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |