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Unreal Engine C++ API Reference > Plugins > InputBlueprintNodes > UK2Node_GetInputActionValue
- UEdGraphNode::ValidateNodeDuringCompilation()
- UK2Node::ValidateNodeDuringCompilation()
- UK2Node_GetInputActionValue::ValidateNodeDuringCompilation()
References
Module | InputBlueprintNodes |
Header | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h |
Include | #include "K2Node_GetInputActionValue.h" |
Source | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Private/K2Node_GetInputActionValue.cpp |
virtual void ValidateNodeDuringCompilation
&40;
class FCompilerResultsLog & MessageLog
&41; const
Remarks
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime.