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Unreal Engine C++ API Reference > Plugins > InputBlueprintNodes > UK2Node_GetInputActionValue
- UK2Node::ExpandNode()
- UK2Node_GetInputActionValue::ExpandNode()
References
Module | InputBlueprintNodes |
Header | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_GetInputActionValue.h |
Include | #include "K2Node_GetInputActionValue.h" |
Source | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Private/K2Node_GetInputActionValue.cpp |
virtual void ExpandNode
&40;
class FKismetCompilerContext & CompilerContext,
UEdGraph &42; SourceGraph
&41;
Remarks
Expands a node while compiling, which may add additional nodes or delete this node