Navigation
API > API/Plugins > API/Plugins/InputBlueprintNodes
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UK2Node_EnhancedInputAction
References
| Module | InputBlueprintNodes |
| Header | /Engine/Plugins/EnhancedInput/Source/InputBlueprintNodes/Public/K2Node_EnhancedInputAction.h |
| Include | #include "K2Node_EnhancedInputAction.h" |
Syntax
UCLASS&40;&41;
class UK2Node_EnhancedInputAction :
public UK2Node,
public IK2Node_EventNodeInterface
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< const UInputAction > | InputAction |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UK2Node_EnhancedInputAction
(
const FObjectInitializer& ObjectInitializer |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| void | ExpandNode
(
FKismetCompilerContext& CompilerContext, |
Expands a node while compiling, which may add additional nodes or delete this node | |
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| FBlueprintNodeSignature | GetSignature () |
Retrieves a unique identifier for this node type. | |
| bool | IsConnectionDisallowed
(
const UEdGraphPin* MyPin, |
||
| void | Called at the end of ReconstructNode, allows node specific work to be performed | ||
| bool | Return whether the node's properties display in the blueprint details panel |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| bool | Whether or not this node allows users to edit the advanced view flag of pins (actually edit the property, not the same as show/hide advanced pins). | ||
| FSlateIcon | GetIconAndTint
(
FLinearColor& OutColor |
||
| UObject * | Returns the object that should be focused when double-clicking on this node (the object can be an actor, which selects it in the world, or a node/graph/pin) | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FLinearColor | Gets the draw color of a node's title bar | ||
| FText | Gets the tooltip to display when over the node | ||
| bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
Determine if a node of this type can be created for the specified graph. | |
| void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) | ||
| void | PinConnectionListChanged
(
UEdGraphPin* Pin |
Called when the connection list of one of the pins of this node is changed in the editor | |
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from IK2Node_EventNodeInterface
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FEdGraphSchemaAction > | GetEventNodeAction
(
const FText& ActionCategory |