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API > API/Plugins > API/Plugins/ImagePlate
| Name | AImagePlate |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ImagePlate/Source/ImagePlate/Public/ImagePlate.h |
| Include Path | #include "ImagePlate.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=Rendering,
HideCategories=(Object, Activation, Physics, Collision, Input, PhysicsVolume))
class AImagePlate : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AImagePlate
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AImagePlate
(
const FObjectInitializer& Init |
ImagePlate.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UImagePlateComponent * GetImagePlateComponent() |
ImagePlate.h |