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Unreal Engine C++ API Reference > Plugins > IOSReplayKit > UIOSReplayKitControl
References
Module | IOSReplayKit |
Header | /Engine/Plugins/Runtime/IOSReplayKit/Source/IOSReplayKit/Public/IOSReplayKitControl.h |
Include | #include "IOSReplayKitControl.h" |
Source | /Engine/Plugins/Runtime/IOSReplayKit/Source/IOSReplayKit/Private/IOSReplayKitControl.cpp |
UFUNCTION&40;BlueprintCallable, Category&61;"IOSReplayKit",
Meta&61;&40;WorldContext&61;"WorldContextObject", Keywords&61;"replaykit capture"&41;&41;
static void StopCapture&40;&41;