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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/UIKRigController
Description
Sets the preview mesh to use. Loads the hierarchy into the asset's IKRigSkeleton. Returns true if the mesh was able to be set. False if it was incompatible for any reason.
| Name | SetSkeletalMesh |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h |
| Include Path | #include "RigEditor/IKRigController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigController.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="IK Rig",
Meta=(DisplayName="Set IK Rig Skeletal Mesh"))
bool SetSkeletalMesh
(
USkeletalMesh * SkeletalMesh
) const