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API > API/Plugins > API/Plugins/IKRigEditor > API/Plugins/IKRigEditor/UIKRigController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SOLVERS PUBLIC/SCRIPTING API Add a new solver of the given type to the bottom of the stack. | RigEditor/IKRigController.h |
|
|
int32 AddSolver
(
UScriptStruct* InIKRigSolverType |
Add a solver to the IK Rig asset's solver stack. | RigEditor/IKRigController.h |
AddSolver(const FString)
Description
SOLVERS PUBLIC/SCRIPTING API Add a new solver of the given type to the bottom of the stack. Returns the stack index. The type here is the full package path of the UStruct type. For example: /Script/IKRig.FullBodyIKSolver
| Name | AddSolver |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h |
| Include Path | #include "RigEditor/IKRigController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigController.cpp |
UFUNCTION (BlueprintCallable, BlueprintPure=false, Category="IK Rig")
int32 AddSolver
(
const FString InIKRigSolverType
) const
AddSolver(UScriptStruct *)
Description
SOLVERS C++ ONLY API
| Name | AddSolver |
| Type | function |
| Header File | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Public/RigEditor/IKRigController.h |
| Include Path | #include "RigEditor/IKRigController.h" |
| Source | /Engine/Plugins/Animation/IKRig/Source/IKRigEditor/Private/RigEditor/IKRigController.cpp |
int32 AddSolver
(
UScriptStruct * InIKRigSolverType
) const